Farmer's life
You play a farmer that uses their apple trees to grow food, and to protect against werewolves. Those tree use time to grow.
On the nights of a full moon werewolves come from the forest to attack the house. Use your trees to defend yourself.
Your farmer can die of old age or of hunger. Fortunately he procreates (implicit) as well. When you die you select an heir to you farm. Depending on the amount of food you have at the birth of a child, he can be stronger or weaker (speed, selfishness). More food creates weaker offspring. Extra Credits Jam Intentions :
Theme : Cycles
“Hard times create strong men, strong man create good times, good times create weak men, weak men create hard times.” (meme)
Seasonal cycles : Spring/Summer/Autumn/Winter
Day/Night cycle : Sun, and sleep cycle
Lunar cycles : Moon phases and Full moon => werewolve
Life/Death cycle : Roguelike element
The different plants use the day and season cycles to grow. Since we only have one species of plant now the seasons don't have any impact on gameplay yet. They were suppose to be different ones with different stats and behavior and some would only grow during certain seasons.
HOW TO PLAY : Click on a hole to plant a tree, click on a tree to harvest it.
Other debug keys :
- D : debug stats
- K : Kill your character
- L : Spawn a child
- Space : Pause cycles time
- Escape : Back to menu screen
Credits :
- Sound Design : Mully258
- Art : RamenCravings
- Programming : Garazbolg
- Writer : PurpleHaze
Comments
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My guy literally flew across the planet just to plant a seed - now that Is what I call dedication!